By day a mild-mannered graduate architect, by night a frustrated animator-dancer-musician. This is the animation part of the equation, or at least my attempts to get there.
The product of a 4-day weekend (for a horse race! I love this country!) I hadn’t animated anything in over 2 years, so better done than perfect hey? Morphs, wobbles, magical leg-lengthening and falling out of arcs included…
I started animating a walk from Richard Williams’ Animator’s Survival Kit, but found myself frozen in terror unable to fill in the inbetweens! So I’ve taken a few steps back (ha ha ha….ha) and decided to muck around with the basic principles a little more. This is the equivalent not of practising scales, but sitting at the piano hitting keys different ways just to see what different sounds you can produce.
So here’s a test of an arm flapping a la the Swan Queen. It’s breathtakingly bad, and I have yet to get the hang of keeping drawings consistent, but it’s a start.
Triptych of bouncing balls; purely a weight/spacing/timing exercise. Next up will probably be the ol’ bouncing ball with squash & stretch (slightly deflated rubber ball?)
Crits more than welcome, and very much appreciated, even if I don’t get around to actually doing revisions.
Trying out bouncing ball exercise again, but just on the spot instead of in an arc. It’s not quite there yet, the second bounce feels a little weird - doesn’t quite go high enough, and comes down too quickly?